Athena cHP for life.

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Capcom vs. SNK 2 came out twenty years ago. It’s easy to remember because the announcer says “Millionaire Fighting 2001” in the intro (well, it’s “Millennium Fighting” in the NA version). I’ve had CvS2 in my life for twenty years. It was the game that got me deep into fighting games, and it has never quite released its grip on me. I used to walk over an hour to the arcade to play CvS2 because I didn’t…


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“Is taking breaks useful? How do I take a break in fighting games? There are times where I’m unmotivated to play, but at the same time I know playing when unmotivated is important to keep the muscle memory and to keep up your ‘B level’ of play and make you more consistent. Also, I feel guilty when I have the time but don’t have the drive to play.

Sincerely,

Grind Broken”

Dear GB,

This is such a…


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This one’s for the NorCal Ninjas! While the advice in this essay is applicable to anyone playing fighting games in general, it’s going to focus on Chipp in Rev2.


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Boys’ manga battle stories often use combinations of common narrative patterns to get to the action: you have a young, spunky protagonist who stumbles into a world of people who are really good at [activity], where nothing matters but [activity], and while the protagonist knows nothing about [activity] they are placed in a position where they must be the best at [activity]. [Activity] invariably involves some kind of arcane skill mastery that is tested in head-to-head competition…


[People who back my Patreon send me questions sometimes and I like answering them. Please consider joining the crew!]

Hey Pat, remember me? I asked you back in August of last year about how to manage salt. I have gotten a bit better about that, but I still have some roadblocks to overcome before I can shake the salt properly. And I think my biggest roadblock to not letting salt and frustration get to me right now is the topic of this question.

How do I overcome my ego and acknowledge that the other player is simply better than me?


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If I had a dollar for every time I heard someone tell a new player “Don’t play against the CPU, it’ll teach you bad habits!” then I probably wouldn’t bother with the Patreon.

This advice, just like the last essay’s bit on “start out by practicing your fundamentals”, is well-meaning advice that often comes from mid/high-level players who think about all the time they “wasted” playing against the CPU before learning to play competitively and want to…


[People who back my Patreon send me questions sometimes and I like answering them. Please consider joining the crew!]

Hello Patrick,

As a beginner, it sounds really appealing to try as many different games to find what I like (Xrd, +R, SFV, Tekken, SkullGirls, KI,…), but I know that it is better to stick to one in order to learn the fundamentals. So my question is, if I find several games appealing for several different reasons, how do I know which one should spend more time in order to learn fighting games fundamentals? …


[People who back my Patreon send me questions sometimes and I like answering them. Please consider joining the crew!]

Hello Patrick,

After seeing all your posts about the importance of social interaction in fighting games, I have decided to participate in one of my local tournaments.

That would be my first tournament ever, I hope to have lots of fun and to learn a lot!

The problem is that, because I’m pretty new to Fighting Games in general, I can do a fireball motion, the DP input and a couple of simple combos, I know I’m not gonna win the…


[This essay was funded by my generous Patreon supporters. If you liked this and want to see more, please consider joining the crew!]

I hear a lot of people give this as their reason for not playing fighting games. I would like to clarify that no one is fast enough to play fighting games until they play fighting games enough to get fast. But the concept of getting faster feels unfamiliar to people — “mental speed” or “reaction times” get thrown around as though they are the unchangeable determinant of who can be good at fighting games, when that’s obviously…


[This essay was funded by my generous Patreon supporters. If you liked this and want to see more, please consider joining the crew!]

The other day, a friend in a Guilty Gear group mentioned that he was looking into coding bootcamps because he wanted to take his career in a different direction, and I wished him well. I don’t meet many fighting game players in software engineering, but many of my fighting game friends have successfully executed that combo before, and I think that’s in part because the bootcamp methods are fairly compatible with fighting game learning mentalities: Learn these…

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