Patrick Miller“Is it worth teaching old fighting games to new players?”On the value of passing old games down to new players.Jul 29Jul 29
Patrick Miller“How do I avoid feeling disappointed with myself?”This one is about post-tournament blues and being more than just a competitor.Jun 101Jun 101
Patrick MillerWhy the “old game good, new game bad” discourse actually mattersWhy there is a small crumb of useful conversation in this tired old topic.Apr 11Apr 11
Patrick MillerThe changing of the guardReflecting on my 2023 as a player, organizer, and teacher, and thinking about where we’ll be going in 2024.Dec 23, 2023Dec 23, 2023
Patrick MillerMailbag: Mental stack management, getting into Gear, learning stick, and working in game productionTime to go through the mailbag! Patreon subs can email me directly for $5/mo.Oct 9, 2023Oct 9, 2023
Patrick MillerHow to play Guilty Gear Xrd Rev2 for the Sony PlayStation 4 and Microsoft Windows Personal ComputerSix rules for new players to consider when learning to play Rev2.Aug 21, 2023Aug 21, 2023
Patrick MillerMailbag: Footsies, hitboxes, lever grips, skill transfer, and moreIn which I answer a bunch of smaller questions that aren’t long enough to get their own individual writeup.Jul 17, 2023Jul 17, 2023
Patrick Miller“Should I learn SF6 with Classic or Modern controls?”Different controls create a different experience to suit different people’s learning preferences, but we’re all playing the game together.Jul 10, 2023Jul 10, 2023
Patrick MillerTOing as an exercise in vibe cultivationDouble elim is great but there’s so much more you can do to make your fighting game events special — whether in-person or online.Jul 5, 2023Jul 5, 2023
Patrick Miller“How do I teach a new player fighting games without overwhelming them?”This one is about hiding the mountain from new fighting game players and getting them to focus on taking daily steps.May 15, 20232May 15, 20232